GURPS THAUMATOLOGY URBAN MAGICS PDF

When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: Urban Magics. Building. Board Games · Home · Recent Additions · Welcome · Wiki. Subdomains. All · Abstract Games · Customizable Games · Children’s Games · Family Games · Party. We’ve limited ourselves to GURPS Magic, but those who have. Grimoire should feel free Thaumatology skill and all spells include +3 for Magery. . Advantages: We offer a choice: Patron, Status and Wealth for successful urban alchemists.

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There is a section on how some spells might be adjusted to work against buildings in some settings, for example, it talks about a new version of the fortify enchantment more practical for protecting buildings.

Looking closely at the customization notes and lenses can be thought provoking. The mechanics are good enough to be used as is, but they are slightly thin, for better customization or worse too abstract.

What series would they go in if not Thaumatology? The first and second are more or less neither obviously or singularly hostile or kind, but the last group is especially interesting and inspired. Maybe it’s just because it serves as the introductory overview, but I start to enjoy the book as I go further.

Written by William H. This book is most heavily geared towards guidance, but everything else has a more often than unusual appearance – data, content, rules, and fluff, but the type of fluff that isn’t a predetermined setting, more like pieces of fluff you can pick and choose and lay out on your fluff canvas as you desire.

Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. In addition to obvious establishments — such as taverns and shops — the supplement reveals several secret spots and notes about a mystery beneath the campus itself!

Sean Punch

An Institute of Flyer Learning The university represents the formative years in the lives of many — and that can go doubly so for mages! What does it mean in a setting where supernatural occurrences are common and blatant to make deals with ghosts? Patrol the gritty streets as enchanted investigators, enroll in a magical school, or scheme in mystic mansions.

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This chapter speaks to the types of convenience and public works that can magicw conveyed and taken care of by magic in such a fictional city, and how to enable this pursuit in Thaumatolohy. It has several occupational templates in the range of 75 to points, with several lens options each. The first section deals with the scale of the campaign, going from a single building to mega city, but no advice for going beyond that; that said, that’s probably fine because you can find that advice elsewhere and integrate the city into the mega-setting.

Benjamin Gauronskas September 18, urba 7: Lights, water, power, and sewage — there’s hurps magic can’t handle! In a fantasy setting, mages might not even be the most interesting denizens of a city, and this chapter offers a lot of really cool ideas to chew on.

Next the chapter talks about setting the magic level not the mana level. It was a really thaumatologu read all around though. Uncover specifics with the supplied GURPS City Stats details and a timeline that will prove edifying for potential students and teachers.

In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Or is it an overtly obvious cornerstone of civilization? Discover the town where this magical institution of learning is located, including the vagaries of local politics, life for ordinary citizens, and the methods for dealing with civil disorder.

It provides two maps of the town and its environs: Or maybe it is just my hangup. Sean Punch 55 pages. This supplement also includes:. For example, the first template includes lenses for an Entertainer, Firefighter, Healer, Messenger, Purifier, and Verifier of Testimony. Organization is what it is; there is no especially meaningful way to organize this content one way or another, but as usual, there is an index if you need it. It talks about the idea of technology and magic clashing, and has some suggestions for implementing rules around it.

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What happens in a world where they are considered national treasures? Chapter 5, 9 pages long, is about public fixtures in a city and how magic might impact them for better or worse.

Occupational Templates by Genre – GURPS Repository

How does it fit into the rest of the world? Wow, that chapter title has a bunch of articles. Maybe they don’t need a series? Almost a dozen new templates with varied magical abilities, including suggestions for making them more or less powerful. Privacy Policy Contact Us. A golden chapter from start to end. Class is about to begin! This chapter is more like how the existing elements of magic are supported by casting inside a city.

Find tips for adding Worminghall to your favorite medieval campaign — including GURPS Banestorm — plus several sample encounters that the GM can use thaumatoolgy the locale is in place. I do appreciate the book recommendations at the very end though.

Get details on their backgrounds, personalities, and even a few secrets.

Anonymous September 16, at 4: I guess, the idea is important, but there is no instruction manual for making the perfectly interesting or character building extra details that make a city special.

You know, I am pleasantly surprised so often, I wonder if I have a right to be surprised anymore? Chapter 2, nine pages long, is about building magic characters in such a setting. So many people that you have new mechanical concerns like concerting and managing mana contributions for world-shaping spells.

Even so, it might actually have been a better fit as a supplement to Fantasy. You shouldn’t be surprised anymore if books keep being way better than utban low bar you set! The final chapter, six pages long, is guidance for putting together adventures and campaigns.

Written by William H. Maybe I need to adjust my expectations up? Tap the power of sacred architecture, urban divination, or ley lines. There is a bit of mechanical detail here, and the mechanical detail offered thaumahology actually really cool in my opinion, but that isn’t the star of this show.